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Home/ Questions/Q 8182091
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T00:44:20+00:00 2026-06-07T00:44:20+00:00

Attempting to build a C# NPAPI plugin I have found a tutorial which describes

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Attempting to build a C# NPAPI plugin I have found a tutorial which describes that your dll needs to implement a number of methods such as NP_GetEntryPoints , NP_Initialize and NPP_New along with a number of others.

However what I want to understand is if I can simply mirror these method names and construct equivalent datastructures as described in the article (like _NPPluginFuncs) in C# and everything will work?

Could someone please be kind enough to provide some guidance? Is it possible to build a NPAPI plugin in C# and if so what are the basic steps involved?

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  1. Editorial Team
    Editorial Team
    2026-06-07T00:44:22+00:00Added an answer on June 7, 2026 at 12:44 am

    As stated in the documentation:

    A NPAPI browser plugin is, at it’s core, simply a DLL with a few specific entry points

    That means you need to export some function from a regular dll, that is done usually in C/C++. Unfortunately it is not possible to expose any entry point from a plain C# dll, but look at this answer, with some effort it appear to be possible to trick some export by some sort of post build tool.

    In any case don’t expect to pass too much complicated data structures from/to the plugin interfaces, it will be a pain. If you are interested in doing more research the keywork to use is “reverse P/Invoke”, in analogy with direct P/Invoke that is calling regular dll from managed world.

    The reason a C# dll can’t expose directly “entry points” is that entry point are actually just some address inside the dll poiting to some assembly code immediately executable. C# dll are different kind of beast: they are just files containing IL that is compiled “Just In Time” and indeed such compilation is forced AFAIK with some OS tricks. This is the reason reverse P/Invoke is not starightforward at all.

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