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Home/ Questions/Q 713371
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:57:13+00:00 2026-05-14T04:57:13+00:00

Autoboxing is rather scary. While I fully understand the difference between == and .equals

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Autoboxing is rather scary. While I fully understand the difference between == and .equals I can’t but help have the follow bug the hell out of me:

    final List<Integer> foo = Arrays.asList(1, 1000);
    final List<Integer> bar = Arrays.asList(1, 1000);
    System.out.println(foo.get(0) == bar.get(0));
    System.out.println(foo.get(1) == bar.get(1));

That prints

true
false

Why did they do it this way? It something to do with cached Integers, but if that is the case why don’t they just cache all Integers used by the program? Or why doesn’t the JVM always auto unbox to primitive?

Printing false false or true true would have been way better.

EDIT

I disagree about breakage of old code. By having foo.get(0) == bar.get(0) return true you already broke the code.

Can’t this be solved at the compiler level by replacing Integer with int in byte code (as long as it is never assigned null)

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:57:14+00:00Added an answer on May 14, 2026 at 4:57 am
    • Why did they do it this way?

    Every Integer between -128 and 127 is cached by java. They did this, supposedly, for the performance benefit. Even if they wanted to go back on this decision now, it’s unlikely that they would. If anyone built code depending on this, their code would break when it was taken out. For hobby coding, this perhaps doesn’t matter, but for enterprise code, people get upset and lawsuits happen.

    • Why don’t they just cache all Integers used by the program?

    All Integers cannot be cached, because the memory implications would be enormous.

    • Why doesn’t the JVM always auto unbox to primitive?

    Because the JVM cannot know what you wanted. Also, this change could easily break legacy code not built to handle this case.

    If the JVM to automatically unboxed to primitives on calls to ==, this issue will actually become MORE confusing. Now you need to remember that == always compares object references, unless the Objects can be unboxed. This would cause yet more weird confusing cases just like the one you stated above.

    Rather then worry too hard about this, just remember this rule instead:

    NEVER compare objects with == unless you intend to be comparing them by their references. If you do that, I can’t think of a scenario in which you’d run into an issue.

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