Background
I have a TreeView that follows the MVVM design pattern and supports multiple selection by recording TreeViewItem selections in a List. As it stands there are several types of TreeViewItems available for the user to select.
They are:
- Two
Rootnodes of typeWorldFolderandMyDataFodlerwhich can contain childFoldertypes - Child
Foldernodes of typesLocationFolder, PersonFolder, CollectionFolder - Child
Itemnodes of typeLocationItem, PersonItem CollectionFoldercan contain child nodes ofFoldertypes
In all this works very well with very little code and supports collections of Locations and People and furthermore Collections within Collections.
Problem / Question
My top level view-model keeps track of the selection state of TreeViewItems and the current selection may be a combination of Item, Folder or even Root type nodes. Depending on the user’s selection I want to create a dynamic ContextMenu. So far this works! When I select several LocationItem and/or PersonItem type nodes my view-model generates a custom ContextMenu. The problem is the complexity! My view-model is quickly turning into dozens of if/else if/else statements to capture all the possible permutations!
For example:
if (_selectedItems.All(item => item is PersonItem)) // Only people selected
{
// Create ContextMenu based on only PersonItems
}
else if( _selectedItems.All(item => item is LocationItem)) // Only Locations
{
// Create ContextMenu based only on LocationItems
}
...
Is there a better way to handle all the possible permutations of user choices and generate my ContextMenus more efficiently?
* Sorry about the code formatting, it’s been giving me grief all week *
I can’t remember where I read this wise saying:
The best way to work with a TreeView is not not to work with the TreeView
What does this mean? Move the functionality into the tree nodes and keep the tree view as thumb as possible. Unfortunately, by default the tree node does not many events, though, it’s easy to redirect the tree view events to the nodes.
Once done, you can override the ContextMenuStrip property in your nodes. The first selected node creates the list of ToolStripItems it wants to handle and asks the tree view which are allowed (e.g. with a FilterMenuItems(desiredItems) method). The tree view asks all selected nodes which of the nodes they would be able to handle. The result is your context menu.
This should work with almost any count of different nodes and keeps the tree (nodes) easy to maintain.
Edit: Dang! Missed the WPF tag, so I cannot asses the available events, since I did not yet work with WPF