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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T08:23:17+00:00 2026-05-31T08:23:17+00:00

Background: In our C++ game, we use wglUseFontBitmaps to display the character bitmaps on

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Background:
In our C++ game, we use wglUseFontBitmaps to display the character bitmaps on the screen.

Since it’s a multiple language game, we create display lists for all the UNICODE characters that our game uses in it’s life cycle.

Problem:
The problem is when we have glyphs which are combination of more than one characters. Even though we have display lists for all the corresponding characters that make up the glyph, the glyph is displayed as individual characters rather than one combined glyph. For eg. we have a character नौ which is a combination of न and vowel sound ौ. We have created display lists for both characters न (2344) and ौ (2380). On the screen, instead of showing the combined glyph नौ, it is rendered as two separate glyphs न ौ .

Am I missing something here, any nudge in the right direction would be great.

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  1. Editorial Team
    Editorial Team
    2026-05-31T08:23:18+00:00Added an answer on May 31, 2026 at 8:23 am

    The “right direction” would be to stop using wglUseFontBitmaps. This is not a function intended for serious, production use. I’m surprised that it even draws Unicode glyphs; I’m not surprised that it doesn’t handle combining characters at all.

    You need a text layout system that actually handles all of Unicode. WGL’s stuff isn’t going to help you.

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