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Home/ Questions/Q 7752679
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T11:51:33+00:00 2026-06-01T11:51:33+00:00

…basically exactly what the title says. NetworkStream.Length is not implemented. What’s an alternative? I’m

  • 0

…basically exactly what the title says. NetworkStream.Length is not implemented. What’s an alternative?

I’m trying to make a recursive series of async callbacks that encase calls to NetworkStream.BeginRead(…). To know when I’ve hit my base case and received all bytes I need to know the length of bytes in the stream. Is there a workaround for this?

Code (the entry point to this code is write after TcpListern.BeginAcceptTcpClient call.:

private void StartRead(IAsyncResult ar)
{
   try
   {
      //Do an initial read:
      AsyncClient client = (AsyncClient)ar.AsyncState;
      int amountRead = 0;
      try
      {
         amountRead = client.ClientStream.EndRead(ar);
      }
      catch (IOException io)
      {
         ProcessDebugLog("Async read complete", io);
         client.ClientStream.Close();
         return;
      }
      string text = Encoding.UTF8.GetString(client.Bytes, 0, amountRead);

      //If TCP segmentation has occurred, more blocks will have
      // to get read in:
      if (client.ClientStream.Position < client.ClientStream.Length /*EXCEPTION HERE*/)
      {
         try
         {
            client.ClientStream.BeginRead(client.Bytes, 0, client.Bytes.Length, StartRead, client);
         }
         catch (IOException io)
         {
            ProcessDebugLog("Async read complete", io);
            client.ClientStream.Close();
         }
      }
      else
      {
         client.ClientStream.Close();
      }
   }
   catch (Exception ex)
   {
      ProcessDebugLog("ERROR - StartRead", ex);
   }
}
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  1. Editorial Team
    Editorial Team
    2026-06-01T11:51:34+00:00Added an answer on June 1, 2026 at 11:51 am

    …basically exactly what the title says. NetworkStream.Length is not implemented. What’s an alternative?

    You keep reading until the end of the stream. There is no alternative to this – until the stream has been closed, there can always be more data.

    If you control the protocol, then if a stream can contain several “messages” you should length-prefix each message. (You can use a delimiter as an alternative, but that’s messier.)

    Note that you should not decode from binary to text until you’ve got all the data, or you should use a Decoder which is able to maintain state of “uncompleted” characters – in case your read ends up splitting half way through a character.

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