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Home/ Questions/Q 7659495
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T13:20:26+00:00 2026-05-31T13:20:26+00:00

Basically, I am creating a top down shooter in java, and for the bullets

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Basically, I am creating a top down shooter in java, and for the bullets there is a bullet object with all the properties and update methods and stuff. I hava decided to use an array list to store the bullets in once the mouse is pressed and an instance of the object has been created. The problem is that I do not know how to identify elements in an array list. Here is a snippet of some of the code when i was using just a simple array:

addMouseListener(new MouseAdapter(){
    public void mousePressed(MouseEvent e){
        pressedX = e.getX();
        pressedY = e.getY();


        bullets[bulletCount] = new Bullet(player.x, player.y));
        double angle = Math.atan2((pressedY - player.y),(pressedX - player.x));
    bullets[bulletCount].dx = Math.cos(angle)*5;
    bullets[bulletCount].dy = Math.sin(angle)*5;
    bulletCount++;  


    }

Any help is greatly appreciated! Thanks in advance!

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  1. Editorial Team
    Editorial Team
    2026-05-31T13:20:26+00:00Added an answer on May 31, 2026 at 1:20 pm

    You could just change anything like this:

    bullets[index].foo
    

    to

    bullets.get(index).foo
    

    However, in the code you’ve given, we can do better.

    So:

    addMouseListener(new MouseAdapter() {
        public void mousePressed(MouseEvent e) {
            int pressedX = e.getX();
            int pressedY = e.getY();
    
            Bullet bullet = new Bullet(player.x, player.y);
            double angle = Math.atan2((pressedY - player.y), (pressedX - player.x));
            bullet.dx = Math.cos(angle)*5;
            bullet.dy = Math.sin(angle)*5;
            bullets.add(bullet);
        }
    }
    

    Now that’s still accessing fields in the bullet directly, which doesn’t seem like a very good idea to me. I would suggest that you either use properties for dx and dy – or possibly a single property taking a Velocity (which would basically be a vector of dx and dy) – or you make that part of the constructor:

    addMouseListener(new MouseAdapter() {
        public void mousePressed(MouseEvent e) {
            // Again, ideally don't access variables directly
            Point playerPosition = new Point(player.x, player.y);
            Point touched = new Point(e.getX(), e.getY());
    
            // You'd need to put this somewhere else if you use an existing Point
            // type.
            double angle = touched.getAngleTowards(playerPosition);
            // This method would have all the trigonometry.
            Velocity velocity = Velocity.fromAngleAndSpeed(angle, 5);
    
            bullets.add(new Bullet(playerPosition, velocity));
        }
    }
    
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