basically i am reading image bytes from file i have a loop which has to read almost 20 images from file and in this loop i have making the object of my class which extends ASyncTask class and i am reading bytes and drawing on canvas in doItBackground() method and setting my image on onPostExecute() method. so basically Asynchronously 20 threads starts execution in background. now problem is it is not showing any image.
anybody have any idea how to handle multiple AsyncTask class? here is my code.
@Override
protected Void doInBackground(Void... params)
{
// Log.i("start background thread", "start background thread");
Set<Integer> keys;
keys = iTileListOffsets.keySet();
boolean found = false;
Object key[] = keys.toArray();
int k = 0;
for (int i=0; i < key.length && found==false ; i++)
{
k = (Integer) key[i];
MapTileHeader tileHeader = iTileListOffsets.get(k);
if (tileHeader.equalsWith(mapTile.getiMapTileHeader()) )
{
found = true;
}
}
if(found)
{
try
{
synchronized (MapMaker.getSingletonObject())
{
fc.position(0);
input.skipBytes(k);
int tSizeOfTile = input.readInt();
mapTile.loadTileWithFileHeader(input, tSizeOfTile, headerBytesArray);
}
mapMaker.getBufferedTilesDataList().add(mapTile);
}
catch (Exception e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
byte imageTile[] = mapTile.getImageTilesBytes(); //bufferedTile.getImageTilesBytes();
if(mapTile.getImageTilesBytes() != null)
{
try
{
Bitmap tileBitmap = BitmapFactory.decodeByteArray(imageTile, 0, imageTile.length);
canvas.drawBitmap(tileBitmap, rect.left, rect.top, null);
tileBitmap = null;
}
catch(Exception e)
{
e.printStackTrace();
}
}
}
// Log.i("ENDDDD background thread", "ENDDD background thread");
return null;
}
@Override
protected void onPostExecute(Void result)
{
// TODO Auto-generated method stub
super.onPostExecute(result);
Log.i("start POSTECEXCUTE thread", "start POSTECEXCUTE thread");
MyRect mapRect = aBufferArea.GetScreenRectangle(buffer, aScrnArea);
Bitmap smallBitmap = Bitmap.createBitmap(bitmap, mapRect.left, mapRect.top, mapRect.width, mapRect.height);
image.setImageBitmap(smallBitmap);
Log.i("ENDDDDD POSTECEXCUTE thread", "ENDDDD POSTECEXCUTE thread");
}
thanks
I dont think you can update the UI directly from
doInBackground, as the code in this method is run in a backgound thread and does not have direct access to the IU thread. You can update the UI either fromonPostExecuteor fromonProgressUpdate. You can call the latter of these fromdoInBackgroundby callingpublishProgress.There is a simple example in the documentation for AsyncTask, and this one is a little more complex.