Basically, I want to draw a line where the mouse goes, like in paint, but, when I draw a dot over the mousePos every tick, this happens:

Now, I need some help turning this into a line, that doesn’t have gaps or anything weird.
Thanks for helping.
The code I’m using to generate the lines (This is not the code for in the picture!)
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
Line newLine = new Line(pixel, point1, point2, 2, Color.White);
allLines.Add(newLine);
foreach (Line lines in allLines)
{
lines.Draw(spriteBatch);
}
spriteBatch.End();
base.Draw(gameTime);
}
and the line object:
public class Line
{
Texture2D texture;
Vector2 point1, point2;
float width;
Color color;
float angle, length;
public Line(Texture2D texture, Vector2 point1, Vector2 point2, float width, Color color)
{
this.texture = texture;
this.point1 = point1;
this.point2 = point2;
this.width = width;
this.color = color;
angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
length = Vector2.Distance(point1, point2);
}
public void Draw(SpriteBatch spriteBatch)
{
spriteBatch.Draw(texture, point1, null, color, angle, Vector2.Zero, new Vector2(length, width), SpriteEffects.None, 0);
}
}
What your going to want to do is something like this (expanding on pathfinder666’s answer):
Now keep in mind, this might look a little jaggedy. You may want to use DrawArc instead to smooth it out a little. It depends on what you are trying to accomplish in the end.