Basically I’m creating a forest fire program that depends on the wind / dryness of the surround elements. I have an array var Trees [,] that is 20 x 20. The middle square is set “on fire”. This is what needs to be done once you click button1: Evaluate each square around the one that is set on fire to determine the probability for the others to catch fire.
Color[,] map = new Color[WIDTH, HEIGHT];
for (int x = 0; x < WIDTH; x++)
for (int y = 0; y < HEIGHT; y++)
{
if (x == WIDTH / 2 && y == HEIGHT / 2)
map[x, y] = Color.Red;
else
map[x, y] = Color.Green;
}
fireBox1.box = map;
This is the 20 x 20 array that I have setup with the middle square set on fire. I just have no idea how to get the squares (array elements) around the one that is currently on fire.
You can start with a simple loop.
After you have built your matrix the center should look like this.
Then we can loop through only the points that touch the center point.
So assuming we have wind blowing east we should see this as the matrix.
And eventually it will expand out like this.