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Home/ Questions/Q 7070407
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T05:33:46+00:00 2026-05-28T05:33:46+00:00

Basically, my main idea is that we would program most of the entire game

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Basically, my main idea is that we would program most of the entire game in a while loop (except when constructing a screen). When the game ends, I let the user enter another while loop so that the player is getting the chance to click the mouse (which starts the game over) while in the loop. The loop I coded is below. However, the screen keeps freezing (i.e. the mouse press method never works) without any errors. I don’t know why it’s happening.

while not pygame.mouse.get_pressed()[0]:
clock.tick(20)
background_image = pygame.image.load("GameOver.jpg").convert()

When the mouse is pressed, the while loop guiding the rest of the game goes over once again. Please ask if you’re confused about anything about my problem.

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  1. Editorial Team
    Editorial Team
    2026-05-28T05:33:47+00:00Added an answer on May 28, 2026 at 5:33 am

    You need to be sure you’re calling pygame.event.get() to get the events from the cue before checking for pygame.mouse.get_pressed() or it will not work.

    It’s a bit difficult to suggest where to put into your code without seeing what’s around it but basically:

    pygame.event.get()
    while not pygame.mouse.get_pressed()[0]:
        #DO SOMETHING
        pygame.event.get()
    

    You may find it is easier to just set a flag when they enter this mode and check on the flag instead of creating another while loop.

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