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Home/ Questions/Q 766819
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T17:06:34+00:00 2026-05-14T17:06:34+00:00

Basically the objective is to click on certain targets, which upon doing so would

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Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I’ve written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)

Anyway the question is, how would it be possible to slow down the flash game?
I’ve thought of a couple of ways that could work but i’m not sure how to implement them.

    1. Slow down the cpu speed? (smth like that? how?)

    2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth?

Any ideas, suggestions and especially advice would really be appreciated, thanks!

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  1. Editorial Team
    Editorial Team
    2026-05-14T17:06:35+00:00Added an answer on May 14, 2026 at 5:06 pm

    proper flash games are written in a frame rate independant manner. is such cases, you may be able to reduce player performance, the game won’t be running slower, but rather more choppy, because all time related events occur based on system time.

    if however the game is actually frame based, the easiest is to grab the swf and change the framerate in its header. or create an swf that runs at the desired framerate and load the game into it, forcing the game to run at the containers frame rate.

    anyway. if you wanna get a better highscore, than this is probably not the way to go.

    greetz
    back2dos

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