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Home/ Questions/Q 7412795
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T06:35:48+00:00 2026-05-29T06:35:48+00:00

Basically what I’m trying to do is make a very simple vertical bullet projectile

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Basically what I’m trying to do is make a very simple vertical bullet projectile system (bullets move at a consistant pace, bullets can have a hitTestObject applied, etc), but I’m having difficulties putting something together.

At-the-moment my code is:

// define timer
var myTimer:Timer = new Timer(15);
// define array [list]
var list:Array = new Array();

myTimer.addEventListener(TimerEvent.TIMER, timerListener);
myTimer.start();

function timerListener(e:TimerEvent):void
{

    var Create:Bullet = new Bullet();
    addChild(Create);
    // Starting position
    Create.x = 150;
    Create.y = 150;
    // Push into list
    list.push(Create);
}

for (var i:int; i <= 10; i++){
    list[i].x + 10;
    i++;
    if (i > 10){
        i = 0;
    }
}

The problem is I’ve been having all kinds of issues using for/while/etc when it comes to trying to reference list[i].x and having all the objects move at a consistant pace, including #1010 errors.

If anyone knows a better way to do what I’m looking for, or the fix to my current code, it would be much appreciated. 🙂

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  1. Editorial Team
    Editorial Team
    2026-05-29T06:35:50+00:00Added an answer on May 29, 2026 at 6:35 am

    When you are moving your list of bullets, you need to properly index the list. The reason you are getting #1010 ‘undefined’ errors is because list[i] is not always defined. You should also remove any bullets that have moved off the screen. I used 300 pixels as an arbitrary cut-off point. you should call moveBullets() on a timer, possible on your 15ms timer above.

    try this:

    function moveBullets():void{
      var target:Bullet;
      for(var i:int=0;i<list.length;i++){
        target = Bullet(list[i]);
        target.x +=10;
        if(target.x > 300){
          removeChild(target);
          list.splice(i,1);
          i--;
        }
      }
    }
    
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