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Home/ Questions/Q 9144793
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T10:21:24+00:00 2026-06-17T10:21:24+00:00

Basically what I’ve done is making a simple animation that moves a rectangle the

  • 0

Basically what I’ve done is making a simple animation that moves a rectangle the x-axis while the enter key is being held down. This works fine, but the problem is that when you press the enter key the rectangle seems to jump foward about 10px or so. Not sure what is causing this.

//event listener
window.addEventListener("keydown", onKeyDown, false);
window.addEventListener("keyup", onKeyUp, false);

function onKeyDown(event){
    var keyCode = event.keyCode;
    switch(keyCode){
        case 13:  //enter
         key = true;
        break;
     }
}

function onKeyUp(event){
    var keyCode = event.keyCode;
    switch(keyCode){
        case 13:  //enter
        key = false;
        break;
    }
}

//neccessary variables
var tick = 0;
var key = false;

//main animation function
function drawStuff(){
window.requestAnimationFrame(drawStuff);
var canvas = document.getElementById("myCanvas");
var c = canvas.getContext("2d");

if(key == true){
    c.clearRect(0,0,500,500);
    c.fillStyle = "blue";
    c.fillRect(tick,0,100,100);
}
else{

}
tick++;
}  
window.requestAnimationFrame(drawStuff);

Any help is appreciated!

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  1. Editorial Team
    Editorial Team
    2026-06-17T10:21:26+00:00Added an answer on June 17, 2026 at 10:21 am

    This is because your requestAnimationFrame is always running (Which is good). Your tick is being incremented every single time it’s called. If you wait a long time before hitting enter, you’ll notice it starts a lot further to the right.

    My suggestion is to move the tick++ into the if(key == true) portion.

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