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Home/ Questions/Q 3787016
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T11:46:27+00:00 2026-05-19T11:46:27+00:00

Been trying to draw onto an android view outside the onDraw(Canvas canvas) method. @Overrides

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Been trying to draw onto an android view outside the onDraw(Canvas canvas) method.

@Overrides
public void onDraw(Canvas canvas) {
    c = canvas;
    canvas.drawLine(0, 50, 100, 50, paint);
    invalidate();
}

I want to keep the above displayed, while drawing another character onto the screen – depending on xPosition and yPosition.

public void drawPlayer(int x, int y){
        c.drawCircle(x, y, 5, paint);
    }

I’m pretty new to 2d graphics in java & android.

Thanks in advance

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T11:46:28+00:00Added an answer on May 19, 2026 at 11:46 am

    You need to follow a pattern like this:

    private boolean isPlayerVisible = false;
    private int playerPosX;
    private int playerPosY;
    
    @Overrides
    public void onDraw(Canvas canvas) {
        c = canvas;
        canvas.drawLine(0, 50, 100, 50, paint);
        if (isPlayerVisible) {
           Paint paint= new Paint();
           paint.setColor(0xFFFFFFFF);
           paint.setStrokeWidth(1);
           c.drawCircle(playerPosX, playerPosY, 5, paint);
        }
    }    
    
    private void setPlayersPos(int x, int y) {
      playerPosX = x;
      playerPosY = y;
      isPlayerVisible= true;
      invalidate();
    }
    

    All drawing happens in OnDraw method. OnDraw will be called whenever is needed. You can force OnDraw to run by calling invalidate in another method. It is meaningless to call invalidate in OnDraw method (perhaps it could also cause unstable behavior, as OnDraw would need to run again after it had just finished executing).

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