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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T00:22:49+00:00 2026-05-28T00:22:49+00:00

Below is my code that lets me to move the camera forward it works

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Below is my code that lets me to move the camera forward it works fine but i always want to know if I’m writing code in a efficient way..

void keyboard (unsigned char key, int x, int y) {

    if (key=='w')
    {
    float xrotrad, yrotrad;
    yrotrad = (yrot / 180 * 3.141592654f);
    xrotrad = (xrot / 180 * 3.141592654f); 
    xpos += float(sin(yrotrad))* 3 ;//move forward and initialise speed
    zpos -= float(cos(yrotrad))* 3 ;
    ypos -= float(sin(xrotrad))* 3 ;
    } 

OK this question just came to my head: Does anyone know any good OpenGL collision tutorials online.. if yes would be more than grateful if u share..

Thanks for reading my question

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  1. Editorial Team
    Editorial Team
    2026-05-28T00:22:50+00:00Added an answer on May 28, 2026 at 12:22 am

    I think your solution is pretty good. I’ve used similar solutions to that problem in the past. I would combine the / 180 and the multiply by PI into a constant.

    define PI_OVER_180 (3.141459f / 180f)

    This should guarantee you don’t have to perform that calculation every time if the constant expression is performed by the preprocessor or compiler.

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