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Home/ Questions/Q 7998607
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T15:15:25+00:00 2026-06-04T15:15:25+00:00

Below is some code I’m working with. What I want/expect: Image fades in; sound

  • 0

Below is some code I’m working with.

What I want/expect:

  • Image fades in; sound plays; delay; image fades out.

What happens

  • Delay, sound plays, image fades in and then fades out immediately after

Any help much appreciated.

ViewController.m

[self fadein];
NSString *tempFN;
SystemSoundID soundID;
tempFN = [[NSString alloc] initWithFormat:@"%@.caf", 
          [myGlobals.gTitleArray objectAtIndex:myGlobals.gQuoteCountForLoop]];
NSString *soundFilePath = [NSString stringWithFormat:@"%@/%@", [[NSBundle mainBundle] resourcePath], tempFN];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty (kAudioSessionProperty_AudioCategory,
                         sizeof (sessionCategory),
                         &sessionCategory); 
AudioServicesCreateSystemSoundID((__bridge CFURLRef)soundFileURL, &soundID);
AudioServicesPlaySystemSound(soundID);

// Now fade-out the image after a few seconds delay
sleep(3);
[self fadeout];

-(IBAction)fadein
{
    [UIImageView beginAnimations:NULL context:nil];
    [UIImageView setAnimationDuration:2];
    [faceImage setAlpha:0.3];
    [UIImageView commitAnimations];
}

-(IBAction)fadeout
{
    [UIImageView beginAnimations:NULL context:nil];
    [UIImageView setAnimationDuration:1];
    [faceImage setAlpha:0];
    [UIImageView commitAnimations];
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T15:15:29+00:00Added an answer on June 4, 2026 at 3:15 pm

    I believe the problem is when you use “sleep(5)”. Using the sleep() function blocks the main thread so nothing can be done for that time period. It is exceedingly rare to use the sleep() function in Objective-C except maybe in some command-line utilities.
    I recommend that you use an NSTimer instead of the sleep() function.

    Hope this helps.

    //Edit
    Also if you really must use sleep(), you should instead use the sleepForTimeInterval: function of the NSThread class and get the rest of your code running on a secondary thread. Once again, I really don’t think you should use the sleep() function or any related functions.

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