Below is some core graphics code..
CGColorRef colorRefArray[MAGIC_NUM];
for (int i = 0; i < MAGIC_NUM ; i++)
{
...
colorRefArray[i] = CreateColor(colorValueForEachColor, numberofcomp);
}
colorRefArray already has memory and CreateColor(); will again create a memory and it leads to memory leak.
How do I avoid this situation?
One possible thought I have is
CGColorRef colorRefArray[MAGIC_NUM];
for (int i = 0; i < MAGIC_NUM ; i++)
{
...
CGColorRef colorref = CreateColor(colorValueForEachColor, numberofcomp);
colorRefArray[i] = colorref;
CFRelease(colorref);
}
Is this approach correct?
No it’s not. You’re immediately releasing the color you created. The correct approach would be this: