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Home/ Questions/Q 6131585
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Editorial Team
  • 0
Editorial Team
Asked: May 23, 20262026-05-23T16:59:36+00:00 2026-05-23T16:59:36+00:00

Below is some core graphics code.. CGColorRef colorRefArray[MAGIC_NUM]; for (int i = 0; i

  • 0

Below is some core graphics code..

        CGColorRef colorRefArray[MAGIC_NUM];

        for (int i = 0; i < MAGIC_NUM ; i++)
        {
           ...

           colorRefArray[i] = CreateColor(colorValueForEachColor, numberofcomp);                
        }

colorRefArray already has memory and CreateColor(); will again create a memory and it leads to memory leak.

How do I avoid this situation?

One possible thought I have is

            CGColorRef colorRefArray[MAGIC_NUM];

            for (int i = 0; i < MAGIC_NUM ; i++)
            {
               ...
               CGColorRef colorref = CreateColor(colorValueForEachColor, numberofcomp);
               colorRefArray[i] = colorref;
               CFRelease(colorref);

            }

Is this approach correct?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T16:59:36+00:00Added an answer on May 23, 2026 at 4:59 pm

    No it’s not. You’re immediately releasing the color you created. The correct approach would be this:

     CGColorRef colorRefArray[MAGIC_NUM];
     for (int i = 0; i < MAGIC_NUM ; i++)
     {
         ...
        colorRefArray[i] = CreateColor(colorValueForEachColor, numberofcomp);                
     }
     //Use your colors
     //Now release them
     for (int i = 0; i < MAGIC_NUM ; i++)
     {
        CFRelease(colorRefArray[i]);
     }
    
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