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Home/ Questions/Q 8386735
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T18:01:25+00:00 2026-06-09T18:01:25+00:00

BNRItemStore is a singleton, and I was confused on why super allocWithZone: must be

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BNRItemStore is a singleton, and I was confused on why super allocWithZone: must be called instead of plain old super alloc. And then override alloc instead of allocWithZone.

#import "BNRItemStore.h"

@implementation BNRItemStore

+(BNRItemStore *)sharedStore {
    static BNRItemStore *sharedStore = nil;

    if (!sharedStore)
        sharedStore = [[super allocWithZone: nil] init];

    return sharedStore;
}

+(id)allocWithZone:(NSZone *)zone {
    return [self sharedStore];
}

@end
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  1. Editorial Team
    Editorial Team
    2026-06-09T18:01:26+00:00Added an answer on June 9, 2026 at 6:01 pm

    [super alloc] will call through to allocWithZone:, which you’ve overridden to do something else. In order to actually get the superclass’s implementation of allocWithZone: (which is what you want there) rather than the overridden version, you must send allocWithZone: explicitly.

    The super keyword represents the same object as self; it just tells the method dispatch mechanism to start looking for the corresponding method in the superclass rather than the current class.

    Thus, [super alloc] would go up to the superclass, and get the implementation there, which looks something like:

    + (id) alloc
    {
        return [self allocWithZone:NULL];
    }
    

    Here, self still represents your custom class, and thus, your overridden allocWithZone: is run, which will send your program into an infinite loop.

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