BNRItemStore is a singleton, and I was confused on why super allocWithZone: must be called instead of plain old super alloc. And then override alloc instead of allocWithZone.
#import "BNRItemStore.h"
@implementation BNRItemStore
+(BNRItemStore *)sharedStore {
static BNRItemStore *sharedStore = nil;
if (!sharedStore)
sharedStore = [[super allocWithZone: nil] init];
return sharedStore;
}
+(id)allocWithZone:(NSZone *)zone {
return [self sharedStore];
}
@end
[super alloc]will call through toallocWithZone:, which you’ve overridden to do something else. In order to actually get the superclass’s implementation ofallocWithZone:(which is what you want there) rather than the overridden version, you must sendallocWithZone:explicitly.The
superkeyword represents the same object asself; it just tells the method dispatch mechanism to start looking for the corresponding method in the superclass rather than the current class.Thus,
[super alloc]would go up to the superclass, and get the implementation there, which looks something like:Here,
selfstill represents your custom class, and thus, your overriddenallocWithZone:is run, which will send your program into an infinite loop.