boost::asio::streambuf b;
...
void handler(const boost::system::error_code& e, std::size_t size)
{
if (!e)
{
std::stringstream sstr(std::string((std::istreambuf_iterator<char>(&b)),
std::istreambuf_iterator<char>()));
b.consume(size);
...
}
}
...
boost::asio::async_read_until(s, b, "END\r\n", handler);
when the consume method is called, the memory occupied by streambuf b is not released. The memory will grow up as async_read_until is called multiple times. Is my usage correct? Is there any way to free the memory before the get pointer of streambuf?
asio::streambuf is based on std::vector that grows as needed, but never shrinks.
So, consume() is not supposed to release memory, it just adjusts internal pointers:
But each time you consume() and read() again, the internal buffer (vector) is reused, so you don’t need to release anything.