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Home/ Questions/Q 8446927
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T10:03:23+00:00 2026-06-10T10:03:23+00:00

browser-based application, currently running on php/js/html5, jquery the only framework I’m using. If I’ve

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browser-based application, currently running on php/js/html5, jquery the only framework I’m using.

If I’ve got enough 64×64 images to fill up my screen about 100x, what technique would you recommend to move the images so that it looks like it’s scrolling?

Think oldschool top-down RPG’s if you will.

What I’m currently considering:

  • HTML5 Canvas
  • array1 with all the images, array keys being coords for each image
  • array2 with just the images currently on the screen
  • when moving to the left:
    • move all images 64px to the right (so that it moves in increments)
    • fetching the lacking images from the array1, stripping the ones that dropped off the screen
    • removing the images that dropped off the screen from the canvas

It’s not an actual game, but that is the effect I’m trying to achieve.

I’ll take any hints/tips I can get for this; from “use html tables instead of Canvas” to “impossible to streamline this for the web”.

My main concern: speed. I’d like to be able to zoom out as well, to the point where I’d be using a LOT more images on the screen (32×32, perhaps even 16×16) but I’m aware that browser-based applications might not be up to that task.

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  1. Editorial Team
    Editorial Team
    2026-06-10T10:03:25+00:00Added an answer on June 10, 2026 at 10:03 am

    I suggest using the MelonJS framework to handle this for you. It can use maps from Tiled Map Editor, which is just plain awesome.

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