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Home/ Questions/Q 3985584
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T05:54:28+00:00 2026-05-20T05:54:28+00:00

by using flash cs5 with a huge internal image library (over 300+ small png-files)

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by using flash cs5 with a huge internal image library (over 300+ small png-files) i need more than 90seconds for each compiling action! the as code is pretty well, also my computer (quad core, 4gigs of ram). i’ve found out, that by exporting the files to “stage 1” (bild 1 in my screenshot) flash starts to hang around, but i don’t know why…

.

how to speed this process up ?

__________________________________________________________________________________________________________________________________________

enter image description here

__________________________________________________________________________________________________________________________________________

my solution did not work:

so i’ve played around and ended up creating *.as-files for each single bitmap, but the speed-result is the same (maybe 10% – 15% faster than before)…

screenshot

package
{
    import flash.display.*;

    dynamic public class MY_BITMAP_NAME extends BitmapData
    {

        public function MY_BITMAP_NAME(width:int = 500, height:int = 135)
        {
            super(width, height);
            return;
        }

    }
}

i can not work fast enough to debug my project files 🙁

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  1. Editorial Team
    Editorial Team
    2026-05-20T05:54:29+00:00Added an answer on May 20, 2026 at 5:54 am

    The solution would be to move your assets inside a precompiled SWC library that you will only recompile when they change.

    Building the library:

    • create a new FLA and move in your Bitmaps,
    • each image needs to have a linkage class name and be exported in first frame; you don’t have to create an AS class, Flash will generate them,
    • in the publish settings, “Flash” tab, check “Export SWC”,
    • this SWC library will be published in the same location as the SWF; in CS4-5 you can’t prevent the SWF creation.

    Using the library

    • in your main FLA publish settings, “Flash” tab, open the Advanced Actionscript 3 settings dialog,
    • in the “Library path” tab you can add the assets library SWC; make sure the “Link Type” is “Merged into code”,
    • SWC content will be available in your main FLA as if they were in the library.

    It is worth noting that:

    • you must instantiate these assets by code (ie. new AssetName): they will not appear in your main FLA’s Library panel and you can not drop them on the timeline,
    • only assets you explicitly reference in your code will be available at run time; if you are using getDefinitionByName() you must still import the assets somewhere in your code. For instance you can declare an Array containing all your assets classes (ex: var assets:Array = [AssetClass1, AssetClass2,…]).
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