BYTE* pImageBuffer = NULL;
eResult res = PlayerLib::CreateImageSnapshot( iPlayerRef, eBMP, &pImageBuffer );
if( res > 0 )
{
.... // do something with the image
WriteFile(FileHandle, pBuffer, eRes, NULL, NULL);
ReleaseImageSnapshot( pImageBuffer ); // free the image buffer in not longer needed!
}
here i can receive the image data in pImageBuffer and i could do the some image process
the same way I have tryed in c# like
[DllImport("PlayerLib")]
public static extern int CreateImageSnapshot(int iPlayerRef, eImageFormat imgFormat,byte[] ppImageBuffer);
byte[] bte ;
CreateImageSnapshot(iPlayerref,eImageFormat.ePNG,bte);
here its giving some unhandeld Exception….. hopefully the problem is in byte[] but i can’t point out…
please help me to overcome it…. thanks in advance
here it shoud return the imagedata in ppImageBuffer… but here it’s giving zero byte only
My suggest to you would be to marshal
BYTE **asref IntPtr.Your declaration would be:
P.S. and sorry for my English, guys 😉