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Asked: May 10, 20262026-05-10T17:48:09+00:00 2026-05-10T17:48:09+00:00

C++ was the first programming language I really got into, but the majority of

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C++ was the first programming language I really got into, but the majority of my work on it was academic or for game programming. Most of the programming jobs where I live require Java or .NET programmers and I have a fairly good idea of what technologies they require aside from the basic language. For example, a Java programmer might be required to know EJB, Servlets, Hibernate, Spring, and other technologies, libraries, and frameworks.

I’m not sure about C++, however. In real life situations, for general business programming, what are C++ programmers required to know beyond the language features? Stuff like Win32 API, certain libraries, frameworks, technologies, tools, etc.


Edit: I was thinking of the standard library as well when I said basic language, sorry if it was wrong or not clear. I was wondering if there are any more specific domain requirements similar to all the technologies Java or .NET programmers might be required to learn as apposed to what C++ programmers need to know in general. I do agree that the standard library and Boost are essential, but is there anything beyond that or is it different for every company/project/domain?

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  1. 2026-05-10T17:48:09+00:00Added an answer on May 10, 2026 at 5:48 pm

    As for every language, I believe there are three interconnected levels of knowledge :

    1. Master your language. Every programmer should (do what it takes to) master the syntax. Good references to achieve this are :
      • The C++ Programming Language by Bjarne Stroustrup.
      • Effective C++ series by Scott Meyers.
    2. Know your libraries extensively.
      • STL is definitely a must as it has been included in the C++ Standard Library, so knowing it is very close to point 1 : you have to master it.
      • Knowing boost can be very interesting, as a multi-platform and generic library.
      • Know the libraries you are supposed to work with, whether it is Win32 API, OCCI, XPCOM or UNO (just a few examples here). No need to know a database library if you develop purely graphic components…
    3. Develop your knowledge of patterns. Cannot avoid Design Patterns: Elements of Reusable Object-Oriented Software here…

    So, my answer to your updated question would be : know your language, know your platform, know your domain. I think there is enough work by itself here, especially in C++. It’s an evergoing work that should never be overlooked.

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