C11 supports anonymous structures, like so:
struct Foo
{
struct
{
size_t x, y;
};
};
struct Foo f;
f.x = 17;
f.y = 42;
Basically, the members of such a struct are treated as if they were members of the enclosing struct or union (recursively, if the enclosing structure was itself anonymous).
What was the rationale for C++11 not also including anonymous structures? They’re only uncommonly useful (mostly inside unions, to eliminate the typing of an identifier for the struct), certainly. But they seem an obvious enough addition to the specification (and one already implemented by many compilers) that surely they must have been discussed, at the very least to preserve compatibility with the C11 standard. So why weren’t they added?
Little effort has been made to maintain compatibility between C++ and C as the two languages evolve. Notice that variable length stack arrays have been in C since 1999, but weren’t included in C++11. While they generally don’t introduce things that contradict one another, the C++ committee isn’t exactly bending over backwards to make sure that C++11 is compatible with versions of C beyond C89.
Furthermore, this feature would be quite complex in C++, because a
structis nothing more than aclass. And an anonymous struct/class should have all of the features of a regular struct/class, yes? Otherwise, what’s the point of having it?What would it mean to construct a nameless
struct? How would you define the constructor? Something as simple as:is simply not possible because the inner
structhas no constructor. And there’s no way to specify one. Astructcannot construct the members of anotherstructwithin it.For something like this:
What
thispointer doesSomeFuncget? What would the type ofthisbe, the nameless and unnamed type? How would you even defineSomeFuncoutside of the struct? The name ofSomeFunccan’t beFoo::SomeFunc, becauseSomeFunclives in an inner scope.It’s just too complex for C++ to deal with. And certainly not worthwhile enough to bother with adding that complexity for.