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Home/ Questions/Q 8222473
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T14:17:43+00:00 2026-06-07T14:17:43+00:00

Can a JavaScript canvas be manipuled like a standard bitmap (accessing/modifying a pixel and

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Can a JavaScript canvas be manipuled like a standard bitmap (accessing/modifying a pixel and getting it’s size)? Is this use optimized, or would it be faster to manipulate normal 2d arrays of pixels and draw over canvas when you need it?

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  1. Editorial Team
    Editorial Team
    2026-06-07T14:17:45+00:00Added an answer on June 7, 2026 at 2:17 pm

    Absolutely yes! Please have a look here:
    https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/Canvas_tutorial/Pixel_manipulation_with_canvas

    As for your second question, as per the pixels documentation, pixels is a one dimensional array. You’ll need to do your own 2 x 2 hoopla for a 2d way.

    Taken from a previous SO answer by I82Much (works dandy for me):

    int row = i;
    int col = j;
    int offset = row * width + col;
    color p = pixels[offset];
    

    More here: how to loop over the pixels using 2D array?

    and here: http://www.processing.org/reference/pixels.html

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