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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T23:44:07+00:00 2026-05-13T23:44:07+00:00

Can any body explain me what is a Context and how can i use

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Can any body explain me what is a Context and how can i use it?
There is also Graphics Context (CGContextRef).Is there any relation between Context
and Graphics Context?

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  1. Editorial Team
    Editorial Team
    2026-05-13T23:44:07+00:00Added an answer on May 13, 2026 at 11:44 pm

    Likely you’re talking about the same thing in both cases. From the Quartz 2D Programming Guide:

    A graphics context is an opaque data type (CGContextRef) that encapsulates the information Quartz uses to draw images to an output device, such as a PDF file, a bitmap, or a window on a display. The information inside a graphics context includes graphics drawing parameters and a device-specific representation of the paint on the page. All objects in Quartz are drawn to, or contained by, a graphics context.

    You can think of a graphics context as a drawing destination, as shown in Figure 1-2. When you draw with Quartz, all device-specific characteristics are contained within the specific type of graphics context you use. In other words, you can draw the same image to a different device simply by providing a different graphics context to the same sequence of Quartz drawing routines. You do not need to perform any device-specific calculations; Quartz does it for you.

    There is another definition for the word context in CS, but I think the above definition is what you’re looking for.

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