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Home/ Questions/Q 7687539
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T19:43:34+00:00 2026-05-31T19:43:34+00:00

Can any one expain how to avoid seeing lines when using BlendMode.ERASE in AS3?

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Can any one expain how to avoid seeing lines when using BlendMode.ERASE in AS3?

Here is an example. I draw a black background to the stage and then draw 2 overlaping circles to a sprite and try to erase them from the background.

            var solidBitmapData = new BitmapData(550,400,true,0x000000);
            var mySpriteLayer = new Sprite();

            // Create black background.
            mySpriteLayer.graphics.beginFill(0x000000);
            mySpriteLayer.graphics.drawRect(0,0,550,400);
            mySpriteLayer.graphics.endFill();

            // Draw it to bitmap data.
            solidBitmapData.draw(mySpriteLayer);

            // Clear sprite.
            mySpriteLayer.graphics.clear();

            // Draw two circles
            mySpriteLayer.graphics.beginFill(0xFF0000);
            mySpriteLayer.graphics.drawCircle(200,200,50);
            mySpriteLayer.graphics.endFill();
            mySpriteLayer.graphics.beginFill(0xFF0000);
            mySpriteLayer.graphics.drawCircle(250,200,50);
            mySpriteLayer.graphics.endFill();

            // Draw circles to bitmap with blend mode erase.
            solidBitmapData.draw(mySpriteLayer,null,null,BlendMode.ERASE);

            // Create bitmap and add to stage.
            var solidBitmap = new Bitmap(solidBitmapData);
            addChild(solidBitmap);

Lines shown here

I’m talking about the lines in the middle of the circles. It seems to be something to do with linestyle but I’ve tried setting it to zero and the alpha to 0 but I can’t get rid of the lines.

Any ideas?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T19:43:35+00:00Added an answer on May 31, 2026 at 7:43 pm

    You need to set cacheAsBitmap property of ‘mySpriteLayer‘ to ‘true‘ :

         mySpriteLayer.cacheAsBitmap = true;
    

    As blend mode performs computations on pixels, it works more precisely with raster data, than with vector data.

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