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Home/ Questions/Q 779041
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T19:51:50+00:00 2026-05-14T19:51:50+00:00

Can anybody explain how to free memory of a static member Variable? In my

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Can anybody explain how to free memory of a static member Variable? In my understanding it can only be freed if all the instances of the class are destroyed. I am a little bit helpless at this point…

Some Code to explain it:

class ball
{
    private:
    static SDL_Surface *ball_image;
};
//FIXME: how to free static Variable?
SDL_Surface* ball::ball_image = SDL_LoadBMP("ball.bmp");
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T19:51:50+00:00Added an answer on May 14, 2026 at 7:51 pm

    From the sound of it, you don’t really want a pointer at all. In fact, since this is coming from a factory function in a C library, it isn’t really a “first-class” C++ pointer. For example, you can’t safely delete it.

    The real problem (if there is one) is to call SDL_FreeSurface on it before the program exits.

    This requires a simple wrapper class.

    struct smart_sdl_surface {
        SDL_Surface *handle;
    
        explicit smart_sdl_surface( char const *name )
            : handle( SDL_LoadBMP( name ) ) {}
        ~smart_sdl_surface()
            { SDL_FreeSurface( handle ); }
    };
    
    class ball
    {
        private:
        static smart_sdl_surface ball_image_wrapper;
        static SDL_Surface *& ball_image; // reference to the ptr inside wrapper
    };
    smart_sdl_surface ball::ball_image_wrapper( "ball.bmp" );
    SDL_Surface *&ball::ball_image = ball::ball_image_wrapper.handle;
    

    When the program initializes, the constructor is called and the file is read. When the program exits, the destructor is called and the object is destroyed.

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