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Home/ Questions/Q 5998103
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T00:21:28+00:00 2026-05-23T00:21:28+00:00

Can anyone give me a reference to sites, blogs, articles, or post themselves a

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Can anyone give me a reference to sites, blogs, articles, or post themselves a crash course or easy help guide in 2-D collision detection for Android? I looked at collision code from an online tutorial but they didn’t explain the collision part of the code – just the part of implementing sprites. I am not using OpenGL, I am using Canvas for my game. I have searched around but I keep finding stuff for OpenGL or C++ but I am using Java. Code examples that are explained would be highly appreciated. Thanks for any help you can offer.

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  1. Editorial Team
    Editorial Team
    2026-05-23T00:21:29+00:00Added an answer on May 23, 2026 at 12:21 am

    colliding rectangles is easiest (actually circles are but with sprites your not using those)

    for 2 rectangles to collide/overlap some space needs to be shared

    public class Sprite{
        private int left,right;//bounding box left<right and top>bottom
        private int top,bottom;
    
        public final boolean collidesWith(Sprite other){
            if(this.left>other.right || other.left>other.right)return false;
            if(this.bottom>other.top || other.bottom>other.top)return false;
    
            return true;
        }
    }
    

    for getting which ones collide you can sweep over the entire board and check all the overlap in one dimension

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