Can anyone give some clues as to why when I try to render the color bar quad below

It appears like this:

Here is my rendering code:
gl.glEnable(GL.GL_BLEND);
gl.glBlendFunc(GL.GL_ONE, GL.GL_ZERO);
gl.glBlendEquation(GL.GL_FUNC_ADD);
gl.glEnable(GL.GL_ALPHA_TEST);
gl.glAlphaFunc(GL.GL_GREATER, 0.01f);
// do the drawing...
gl.glDisable(GL.GL_TEXTURE_2D);
gl.glDisable(GL.GL_ALPHA_TEST);
I’m sure the solution is simple and I’m just having a brainfart but it’s just one of those days!
Thanks for the help!
There was a problem with RGBA getting swapped around when I imported the PNG file.