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Home/ Questions/Q 266187
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T22:50:03+00:00 2026-05-11T22:50:03+00:00

Can anyone help, i trying to figure what i need to do, i have

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Can anyone help, i trying to figure what i need to do, i have been given the tasks of writing a server and a client in TCP (UDP). basically multiple clients will connect to the server.. and the server sends MESSSAGES to the client.

I have no problem in creating the server and client but with tcp i am unsure whcih way to go. DOes the .net 3.5 support everything or do i need to go on the hunt for some component?

I am looking for soome good examples with c# for TCP or UDP. THis is where i am not 100% sure .. as far as i know there is UDP and TCP … 1 is connected and 1 is not.. So which way do i go and can c# support both?? Advantages /Disadvantages?

Say if the server has to support multiple clients that i only need to open 1 port or do i need to open 2?

Also if a client crashes i need for it not to effect the SERVER hence the server can either ignore it and close connection if one is open or timeout a connection… If in fact a connection is needed again going back to tcp udp

Any ideas where i shoudl beging and choosing which protocol and amount of ports i am going to need to assign?

thanks

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  1. Editorial Team
    Editorial Team
    2026-05-11T22:50:03+00:00Added an answer on May 11, 2026 at 10:50 pm

    Is there a requirement to do this at such a low level? Why not use WCF? It fully supports messaging over TCP/IP, using binary data transfer, but it’s at a much higher level of abstraction than raw sockets.

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