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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T18:25:59+00:00 2026-05-29T18:25:59+00:00

Can anyone point me in the right direction when it comes to understanding MKMapPoint

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Can anyone point me in the right direction when it comes to understanding MKMapPoint?

I understand that it has to do with laying suface of the globe on a 2D surface. But I don’t understand how each “point” is measured?

Can anyone give me an example in code?

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  1. Editorial Team
    Editorial Team
    2026-05-29T18:26:01+00:00Added an answer on May 29, 2026 at 6:26 pm

    There is nothing much to it.. just a structure to display point on a 2D map… here is what the documentation says..

    MKMapPoint A point on a two-dimensional map projection.

    typedef struct {
    double x;
    double y; } MKMapPoint;

    Fields x The location of the point along the x-axis of the
    map. y The location of the point along the y-axis of
    the map. Discussion If you project the curved surface of the globe
    onto a flat surface, what you get is a two-dimensional version of a
    map where longitude lines appear to be parallel. Such maps are often
    used to show the entire surface of the globe all at once. An
    MKMapPoint data structure represents a point on this two-dimensional
    map.

    The actual units of a map point are tied to the underlying units used
    to draw the contents of an MKMapView, but you should never need to
    worry about these units directly. You use map points primarily to
    simplify computations that would be complex to do using coordinate
    values on a curved surface. By converting to map points, you can
    perform those calculations on a flat surface, which is generally much
    simpler, and then convert back as needed. You can map between
    coordinate values and map points using the MKMapPointForCoordinate and
    MKCoordinateForMapPoint functions.

    When saving map-related data to a file, you should always save
    coordinate values (latitude and longitude) and not map points.

    Availability Available in iOS 4.0 and later. Declared In MKGeometry.h

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