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Home/ Questions/Q 619835
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:41:52+00:00 2026-05-13T18:41:52+00:00

Can anyone tell me out how remove the seams in the skybox implementation I

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Can anyone tell me out how remove the seams in the skybox implementation I have here:

source code:

http://openglviewcontroller.codeplex.com/SourceControl/list/changesets

I’ve been trying GL_CLAMP_TO_EDGE to no avail.

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:41:52+00:00Added an answer on May 13, 2026 at 6:41 pm

    You have to set GL_CLAMP_TO_EDGE on both GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, usually near texture creation for clarity:

    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    

    Also, you seem to be assuming GL_TEXTURE_WRAP_* comes along for the ride when you bind another texture; this is not the case. It’s an aspect of a particular texture object’s state, not the GL state as a whole.

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