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Home/ Questions/Q 6905111
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T08:08:39+00:00 2026-05-27T08:08:39+00:00

Can anyone who’s decently versed in trig possibly explain what the math in this

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Can anyone who’s decently versed in trig possibly explain what the math in this code is supposed to do? Why use sin instead of cos or tan? Why use cos instead of sin or tan? I understand what sin/cos/tan do in their most rudimentary forms, but as soon as they’re slapped into animation type code such as below, I’m kind of lost.

 item.endPoint = CGPointMake(STARTPOINT.x + ENDRADIUS * sinf(i * M_PI_2 / (count - 1)), STARTPOINT.y - ENDRADIUS * cosf(i * M_PI_2 / (count - 1)));
 item.nearPoint = CGPointMake(STARTPOINT.x + NEARRADIUS * sinf(i * M_PI_2 / (count - 1)), STARTPOINT.y - NEARRADIUS * cosf(i * M_PI_2 / (count - 1)));
 item.farPoint = CGPointMake(STARTPOINT.x + FARRADIUS * sinf(i * M_PI_2 / (count - 1)), STARTPOINT.y - FARRADIUS * cosf(i * M_PI_2 / (count - 1)));
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  1. Editorial Team
    Editorial Team
    2026-05-27T08:08:39+00:00Added an answer on May 27, 2026 at 8:08 am

    Since sin is opposite over hypotenuse, so also sin * hypotenuse is opposite. Given an angle and one side (the radius) the mini-formulae are working out the other side. Similarly cos is being used to get adjacent.

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