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Home/ Questions/Q 6868573
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:27:03+00:00 2026-05-27T03:27:03+00:00

Can I use DirectX 11 from C# app? Need to use DirectSound from WPF

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Can I use DirectX 11 from C# app?

Need to use DirectSound from WPF application. .NET 4 W7 x64

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  1. Editorial Team
    Editorial Team
    2026-05-27T03:27:04+00:00Added an answer on May 27, 2026 at 3:27 am

    From Chuck Walbourn’s Blog Titled: Games for Windows and the DirectX SDK.
    He seems to be recommending the SlimDx Library, according to their documentation it does support DirectSound

    From the above blog:

    The modern version of the DirectX SDK is designed for C/C++ native
    developers. If you are looking for .NET solutions for using DirectX
    technology, there are many options available although the choice of
    solution depends on your specific needs:

    ….

    •For a developer using the Windows Presentation Foundation but wants
    to use the new DirectX 11 APIs, the Windows API Code Pack provides
    managed assemblies for Direct3D 10.1, Direct3D 11, Direct2D,
    DirectWrite, DXGI, and the Windows Imaging Library (WIC) along with
    many other Windows 7 features. The latest version supports .NET 4.0,
    and x64 native “anycpu” applications. Note you still need to install
    the DirectX SDK to get the HLSL compiler (FXC.EXE) tool.

    •For
    developers who are invested in Managed DirectX 1.1 but are looking for
    updates to address the limitations I note above, the open source
    SlimDX library is designed to mimic Managed DirectX 1.1 for just this
    purpose. It includes support for x64 native “anycpu” applications,
    includes modern DirectX support, and is compatible with the .NET 4.0
    runtime.

    ….

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