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Home/ Questions/Q 6578355
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T15:45:37+00:00 2026-05-25T15:45:37+00:00

Can somebody explain me, why I am able to overwrite a method value of

  • 0

Can somebody explain me, why I am able to overwrite a method value of a global instance by just setting its value locally and why I am not able to do something similar with variables?

Is the only way to access the variable to use the window object hierarchy? Or is there maybe a shorter way?

(function() {
    console.log(this);

    var someVar = this.someVar = false;

    var subClass = new Class({
        test: false,

        setValue: function(value) {
            this.test = value
        }
    });

    var subPub = this.subPub = new subClass();

    var MainClass = new Class({
        rewriteVar: function() {
            console.log("someVar = " + someVar); // returns global value
            console.log("subPub.test = " + subPub.test); // returns global value

            someVar = true;

            console.log("someVar local: " + someVar); // returns new local value
            console.log("someVar global: " + window.someVar); // returns old global value

            subPub.setValue(true);

            console.log("subPub.test local: " + subPub.test); // returns new local value
            console.log("subPub.test global: " + window.subPub.test) // returns new global value
        }
    });

    /* var someObj = this.someObj = {};

    var someVar = someObj.someMeth = false;

    // And why is this possible?
        var MainClass = new Class({
            rewriteVar: function() {
            someObj.someMeth = true;
            console.log(window.someObj.someMeth); // returns new global value
        }
    }); */

    window.addEvent("load", function() {
        var test = new MainClass();
        test.rewriteVar()
    })
})()
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T15:45:38+00:00Added an answer on May 25, 2026 at 3:45 pm

    (if i understood correctly the problem)

    It has nothing to do with Mootools or the clases, @Felix_Kling already gave you the answer but I will ilustrate it with a simple example:

    var aObj = bObj = {}; //since bObj is an 'object', aObj will store the objects reference 
    aObj.foo = "bar";
    console.log(aObj.foo);
    console.log(bObj.foo);
    // output:
    //     "bar"
    //     "bar"
    
    
    var a = b = 1; //since 'b' is primitive, 'a' will not store a reference of 'b', it will only copy it's value
    a = 0;
    console.log(a);
    console.log(b);
    // output:
    //     0
    //     1
    

    i’m not really sure if this is what you were asking =) Hope this helps

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