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Home/ Questions/Q 8786473
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T21:38:12+00:00 2026-06-13T21:38:12+00:00

Can someone explain to me, why this happens? var float:Number = 1.40; var bytes:ByteArray

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Can someone explain to me, why this happens?

var float:Number = 1.40;
var bytes:ByteArray = new ByteArray();

trace('float: ' + float);
bytes.writeFloat( float );
bytes.position = 0;
trace('bytes.readFloat: ' + bytes.readFloat() );

Output from trace:

>> float: 1.4
>> bytes.readFloat: 1.399999976158142

this driving me crazy in the last hours.
Thanks

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  1. Editorial Team
    Editorial Team
    2026-06-13T21:38:14+00:00Added an answer on June 13, 2026 at 9:38 pm

    ByteArray.writeFloat() writes only 4 bytes, meaning a single precision flosting-point value gets stored. You have to call writeDouble() to write your float, and even then you might lose precision, although that loss won’t be as drastical. This is the core limitation of floating point types.

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