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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T16:09:40+00:00 2026-05-27T16:09:40+00:00

Can someone please explain to me how to modify a display list in OpenGL

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Can someone please explain to me how to modify a display list in OpenGL once its compiled? How can I enforce, for example a matrix transformation on it?

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-05-27T16:09:41+00:00Added an answer on May 27, 2026 at 4:09 pm

    Display lists are immutable; you cannot alter them once created. That’s pretty much the point of them.

    If you want to have geometry built into a display list that can be rendered at a place defined by a matrix, you simply don’t put matrix commands in the display list. Just put the drawing stuff in a display list. When you want to render that geometry, do the setup work (including matrix stuff) and then execute the display list.

    Your current code looks something like this:

    //Every frame
    glRotatef(...);
    glTranslatef(...);
    
    ///More setup work.
    
    glBegin(...);
    glVertex/TexCoord/Color/etc(...);
    ...
    glEnd();
    

    Your display list-based code should look like this:

    //Initialization. Done once.
    glBeginList(...);
    glBegin(...);
    glVertex/TexCoord/Color/etc(...);
    ...
    glEnd();
    glEndList();
    
    //Every frame
    glRotatef(...);
    glTranslatef(...);
    ...
    
    glCallList(...);
    
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