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Editorial Team
Asked: May 16, 20262026-05-16T18:44:43+00:00 2026-05-16T18:44:43+00:00

Can Unity automatically resolve IEnumerable<T> ? Let’s say I have a class with this

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Can Unity automatically resolve IEnumerable<T>?

Let’s say I have a class with this constructor:

public CoalescingParserSelector(IEnumerable<IParserBuilder> parserBuilders)

and I configure individual IParserBuilder instances in the container:

container.RegisterType<IParserSelector, CoalescingParserSelector>();
container.RegisterType<IParserBuilder, HelpParserBuilder>();
container.RegisterType<IParserBuilder, SomeOtherParserBuilder>();

can I make this work without having to implement a custom implementation of IEnumerable<IParserBuilder>?

var selector = container.Resolve<IParserSelector>();

So far I haven’t been able to express this in any simple way, but I’m still ramping up on Unity so I may have missed something.

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  1. Editorial Team
    Editorial Team
    2026-05-16T18:44:44+00:00Added an answer on May 16, 2026 at 6:44 pm

    It turns out that this is actually awfully simple to do:

    container.RegisterType<IEnumerable<IParserBuilder>, IParserBuilder[]>();
    

    Unity natively understands arrays, so we just need to map the enumerable to an array of the same type.

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