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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T05:39:02+00:00 2026-05-28T05:39:02+00:00

Can you show me how to implement this canvas function using opneGL es1: public

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Can you show me how to implement this canvas function using opneGL es1:

public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint)

I need full example with activity and a view.

@broschb
I simply want to set up the screen size and draw a 2d image within a given (x,y) coordination according to my set.

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  1. Editorial Team
    Editorial Team
    2026-05-28T05:39:02+00:00Added an answer on May 28, 2026 at 5:39 am

    You will need to use a GLSurfaceView to draw on. You will then need to convert your bitmap to a texture and then you can draw the texture, or texture a quad. Look at the tutorial, it’s a simple start.

    Also, if you give more details on what you are trying to achieve, you will probably receive more specific answers to help.

    http://www.anddev.org/android-2d-3d-graphics-opengl-problems-f55/draw-a-bitmap-using-opengl-t14920.html

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