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Home/ Questions/Q 6948107
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T13:46:46+00:00 2026-05-27T13:46:46+00:00

[CATransaction begin]; [CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions]; CGRect frame = [button frame]; button.layer.anchorPoint = CGPointMake(0.5, 0.5);

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[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanTrue forKey:kCATransactionDisableActions];
CGRect frame = [button frame];
button.layer.anchorPoint = CGPointMake(0.5, 0.5);
button.layer.position = CGPointMake(frame.origin.x + 0.5 * frame.size.width, frame.origin.y + 0.5 * frame.size.height);
[CATransaction commit];

[CATransaction begin];
[CATransaction setValue:(id)kCFBooleanFalse forKey:kCATransactionDisableActions];
[CATransaction setValue:[NSNumber numberWithFloat:2.0] forKey:kCATransactionAnimationDuration];

CABasicAnimation *animation;
animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
animation.fromValue = [NSNumber numberWithFloat:0.0];
animation.toValue = [NSNumber numberWithFloat:2 * M_PI];
animation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear];
animation.delegate = self;
[button.layer addAnimation:animation forKey:@"rotationAnimation"];

[CATransaction commit];

i tried this code bt not useful i want to move image view in circular path

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  1. Editorial Team
    Editorial Team
    2026-05-27T13:46:46+00:00Added an answer on May 27, 2026 at 1:46 pm

    The animation you wants can be done without Using CAAnimation class.

    Use the following code inside a NSTimer object..

    Make a loop inside which the angle variable is starting from 0 to infinity or multiple of 360.

    //radius is the circle radius in which you want to move the ImageView.

    myImageView.center = CGPointMake(myImageView.center.x + cos(angle) * radius, myImageView.center.y + sin (angle) * radius);
    
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