Checking the LunarLander example it uses that code for resume the drawer thread:
public void surfaceCreated(SurfaceHolder holder) {
// start the thread here so that we don't busy-wait in run()
// waiting for the surface to be created
thread.setRunning(true);
thread.start();
}
and this for end:
public void surfaceDestroyed(SurfaceHolder holder) {
// we have to tell thread to shut down & wait for it to finish, or else
// it might touch the Surface after we return and explode
boolean retry = true;
thread.setRunning(false);
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
}
}
}
But when I execute the project, press the home button and resume the application it crashes with
java.lang.IllegalThreadStateException: Thread already started.
at java.lang.Thread.start(Thread.java:1045)
at com.example.android.lunarlander.LunarView.surfaceCreated(LunarView.java:862)
at android.view.SurfaceView.updateWindow(SurfaceView.java:533)
at android.view.SurfaceView.onWindowVisibilityChanged(SurfaceView.java:226)
at android.view.View.dispatchWindowVisibilityChanged(View.java:5839)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:945)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:945)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:945)
at android.view.ViewGroup.dispatchWindowVisibilityChanged(ViewGroup.java:945)
I’ve seen this method for handling the background thread in other examples but it crashes. What is the problem with it?
Your thread is still running, you dont stop it correctly i guess.
You have to interrupt your thread or thats how i solved it. So instead of using setRunning and a boolean to make your thread run you use something like this:
to start it:
In the thread:
And to stop it:
I just typed this quickly but it should give you an idea.