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Home/ Questions/Q 3236864
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T17:40:16+00:00 2026-05-17T17:40:16+00:00

class A{ public: virtual char &operator[](int); protected: .. }; class B:A{ public: A* &operator[](int);

  • 0
class A{
  public: 
    virtual char &operator[](int);
  protected:
    ..
};
class B:A{
  public:
    A* &operator[](int);
  protected:
}

Can I change the return type when I overload an overload of an operator?

thanks!

//EDIT
Okay, so now that we established that this wont work how can I build a work around?

Lets say I have classes A,B,C, and D.

class A{
  public: 
  private:
    char &operator[](int);
  protected:
    ..
};
class B:A{
  public: 
    virtual char &operator[](int);
};
class C: A{
  public:
  private:
    A::&operator[](int);
}
class D: A{
  public:
  private:
     A::&operator[](int);
}

Can I do something like this? If so is this the correct syntax?

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  1. Editorial Team
    Editorial Team
    2026-05-17T17:40:17+00:00Added an answer on May 17, 2026 at 5:40 pm

    The reason that a polymorphic function can’t return different types in different classes isn’t because someone on the C++ committee decided that it was “taboo”, but because any code that used that function’s return value couldn’t compile.

    By creating an inheritance heirarchy, you’re able to access derived objects through a base pointer or reference:

    class A
    {
    public:
        virtual char operator[](int);
    };
    class B : public A
    {
    public:
        virtual char operator[](int);
    };
    
    A *a;
    
    std::cout << "Do you want to make an A or a B?";
    
    char type;
    std::cin >> type;
    
    if (type == 'A')
        a = new A();
    else
        a = new B();
    
    char c = (*a)[0];
    

    Note that on the last line, the compiler won’t know what type of object a is pointing to, since that’s determined at runtime. This is fine, because no matter what type of object a is pointing to, operator[] is still going to return a character. But what if that operator were allowed to return a different type in class B?

    class Sequence
    {
        ...
    };
    
    class A
    {
    public:
        virtual char operator[](int);
    };
    class B : public A
    {
    public:
        virtual Sequence operator[](int);
    };
    
    A *a = new B();
    char c = (*a)[0];
    

    Obviously, that last line makes no sense when a is an object of type B. In that case, you’re trying to assign a Sequence to a character. Likewise, Sequence c = (*a)[0]; wouldn’t make sense if a were an object of type A.

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