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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T07:11:38+00:00 2026-05-13T07:11:38+00:00

class mystring { private: string s; public: mystring(string ss) { cout << mystring :

  • 0
class mystring { 
private:
 string s;
public:
 mystring(string ss) { 
  cout << "mystring : mystring() : " + s <<endl; 
  s = ss;
 }
 /*! mystring& operator=(const string ss) { 
  cout << "mystring : mystring& operator=(string) : " + s <<endl;
  s = ss; 
  //! return this; 
  return (mystring&)this; // why COMPILE ERROR
 } */
 mystring operator=(const string ss) {
  cout << "mystring : mystring operator=(string) : " + s <<endl;
  s = ss;
  return *this;
 } 
 mystring operator=(const char ss[]) {
  cout << "mystring : mystring operator=(char[]) : " << ss <<endl;
  s = ss;
  return *this;
 }
};

mystring str1 =  "abc"; // why COMPILE ERROR
mystring *str2 = new mystring("bcd");

So the questiones are

  1. how to make a correct mystring& opeartor= overload?That is,how could I return a reference rather than a pointer?(could we tranfer between reference and pointer in C++?)

  2. how to make a correct mystring operator= overload?I thought the source code would work fine,but it turns out I still could not assign const char[] to mystring as if I didn’t overload the operator=.

thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T07:11:38+00:00Added an answer on May 13, 2026 at 7:11 am

    What you need is a ‘conversion’ constructor that takes a const char*:

    mystring( char const* ss) {
      cout << "mystring : mystring(char*) ctor : " << ss <<endl;
      s = ss;
    }
    

    The line you’re having a problem with:

    mystring str1 =  "abc"; // why COMPILE ERROR
    

    isn’t really an assignment – it’s an initializer.

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