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Home/ Questions/Q 6126671
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T16:24:18+00:00 2026-05-23T16:24:18+00:00

class PriceClass { private int value; public int Value { get { return this.value;

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   class PriceClass {

        private int value;
        public int Value
        {
            get { return this.value; }
            set { this.value = value; }
        }           
    }


    struct PriceStruct
    {

        private int value;
        public int Value
        {
            get { return this.value; }
            set { this.value = value; }
        }
    }
    static void Main(string[] args)
    {
        PriceClass _priceClass = new PriceClass();
        Type type = typeof(PriceClass);
        PropertyInfo info = type.GetProperty("Value");
        info.SetValue(_priceClass, 32, null);
        Console.WriteLine(_priceClass.Value);

        PriceStruct _priceStruct = new PriceStruct();
        type = typeof(PriceStruct);
        info = type.GetProperty("Value");
        info.SetValue(_priceStruct, 32, null);
        Console.WriteLine(_priceStruct.Value);

        Debugger.Break();
    }

The first value printed is 32 while the second is 0. No exception thrown

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  1. Editorial Team
    Editorial Team
    2026-05-23T16:24:19+00:00Added an answer on May 23, 2026 at 4:24 pm

    It’s because boxing your struct makes a copy of it, so you should box it earlier so you call the getter from the same data that you modified. The following code works:

        object _priceStruct = new PriceStruct(); //Box first
        type = typeof(PriceStruct);
        info = type.GetProperty("Value");
        info.SetValue(_priceStruct, 32, null);
        Console.WriteLine(((PriceStruct)_priceStruct).Value); //now unbox and get value
    
        Debugger.Break();
    
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