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Home/ Questions/Q 8166487
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T19:53:02+00:00 2026-06-06T19:53:02+00:00

class Warcraft def initialize &block instance_eval &block end def method_missing name, *args, &block instance_variable_set(@#{name}.to_sym,

  • 0
class Warcraft 

  def initialize &block
    instance_eval &block
  end

  def method_missing name, *args, &block
    instance_variable_set("@#{name}".to_sym, args[0])
    self.class.send(:define_method, name, proc { instance_variable_get("@#{name}")})
  end

  def game &block
    @game = Game.new &block
  end

  class Game 
    def initialize &block
      instance_eval &block
    end

    def method_missing name, *args, &block
      instance_variable_set("@#{name}".to_sym, args[0])
      self.class.send(:define_method, name, proc { instance_variable_get("@#{name}")})
    end   
  end

end

warcraft = Warcraft.new do
  name "Warcraft III"
  battle_net :iccup

  game do
    side :sentinels
    hero "Furion"
    rune_appear_every 2
  end
end

puts warcraft.inspect # => #<Warcraft:0x00000000be3e80 @name="Warcraft III", @battle_net=:iccup, @game=#<Warcraft::Game:0x000000009c6c38 @side=:sentinels, @hero="Furion", @rune_appear_every=2>>

How to access nested methods?

puts warcraft.battle_net # => iccup
puts warcraft.side #=> #<Proc:0x000000010de6d8@dsl.rb:9 (lambda)>
puts warcraft.game #=> dsl.rb:18:in `instance_eval': block not supplied (ArgumentError)
puts warcraft.game.side #=> dsl.rb:18:in `instance_eval': block not supplied (ArgumentError)
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T19:53:04+00:00Added an answer on June 6, 2026 at 7:53 pm

    puts warcraft.game throws an error because your Warcraft#game method requires a block and you are calling it like an attribute accessor.

    I’m not sure exactly what you need here but if you want to use the Warcraft#game method to get the current game as well as set up a new game then you could just return the current game if a block is not given, something like this:

    def game &block
      if block_given?
        @game = Game.new &block
      else
        @game
      end
    end
    
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