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Home/ Questions/Q 6255517
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T14:22:46+00:00 2026-05-24T14:22:46+00:00

Code in my controller: CalcBorderBlocks *calcBB = [[CalcBorderBlocks alloc] init]; NSMutableArray *blockArray = [calcBB

  • 0

Code in my controller:

CalcBorderBlocks *calcBB = [[CalcBorderBlocks alloc] init];
NSMutableArray *blockArray = [calcBB calc:341241133];
[calcBB release]; // Releases calcBB.

Code in CalcBorderBlocks.h:

#import <Foundation/Foundation.h>

@interface CalcBorderBlocks : NSObject {
 @private
  NSMutableArray *blockArray_;
}
@property(nonatomic, retain) NSMutableArray *blockArray;

- (NSMutableArray *)calc:(int)blockID;

@end

Code in CalcBorderBlocks.m:

#import "CalcBorderBlocks.h"

@implementation CalcBorderBlocks
@synthesize blockArray = blockArray_;

- (id)init {
  self = [super init];
  if (self) {
    blockArray_ = [[NSMutableArray alloc] init]; // Retain count should be 1
  }
  return self;
}

- (NSMutableArray *)calc:(int)blockID {
// Do stuff
return self.blockArray;
}

- (void)dealloc {
  [blockArray_ release]; // Normal cleanup, yet crashes! Works fine if I comment out this line.
  [super dealloc];
}

@end

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T14:22:47+00:00Added an answer on May 24, 2026 at 2:22 pm

    If you’re doing anything with blockArray after this line:

    [calcBB release]; // Releases calcBB.
    

    Then that’s the cause of the crash.

    You’re releasing calcBB which in turn releases blockArray in dealloc.

    I suspect you need to retain blockArray, process it as required then release it afterwards.

    CalcBorderBlocks *calcBB = [[CalcBorderBlocks alloc] init];
    NSMutableArray *blockArray = [[calcBB calc:341241133] retain];
    [calcBB release]; // Releases calcBB.
    
    // Process blockArray as needed
    
    [blockArray release];
    
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