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Home/ Questions/Q 7751507
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T11:33:58+00:00 2026-06-01T11:33:58+00:00

Code in my moving object: ObjectX.Location.Add(Velocity * Utils.GetMoveDir(start, destination)); Utility function: public static PointF

  • 0

Code in my moving object:

ObjectX.Location.Add(Velocity * Utils.GetMoveDir(start, destination));

Utility function:

public static PointF GetMoveDir(PointF start, PointF destination)
{
    PointF substraction = destination.SubStract(start);

    if (substraction == PointF.Empty) // If-statement is needed because normalizing a zero value results in a NaN value
         return PointF.Empty;
    else return substraction.Normalize(); // I need something for this
}

The extension I can’t get to work:

public static PointF Normalize(this PointF A)
{
    throw new NotImplementedException(); // How do I solve this to make it like: http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.vector2.normalize.aspx
}

Note that I do NOT use the XNA framework.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T11:33:59+00:00Added an answer on June 1, 2026 at 11:33 am
    public static PointF Normalize(this PointF A)
    {
        float distance = Math.Sqrt(A.X * A.X + A.Y * A.Y);
        return new PointF(A.X / distance, A.Y / distance);
    }
    

    Also see the first paragraph here to learn what a normalized vector (unit vector) is and how you can calculate it.

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