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Home/ Questions/Q 8546951
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T13:09:13+00:00 2026-06-11T13:09:13+00:00

Code: namespace Dialog { enum class Type {Info, Warning, Error}; enum class Buttons {OK,

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Code:

namespace Dialog {
    enum class Type {Info, Warning, Error};
    enum class Buttons {OK, OK_CANCEL, YES_NO, YES_NO_CANCEL};
    void Box(Pane* parent, Core::String, Core::String, Buttons, Type);
}

I could define InfoBox like this:

void InfoBox(Core::String title, Core::String text, Buttons b) {
    Box(nullptr, title, text, b, Type::Info);
}

but with this approach I have overhead due to the extra function call.

How can I reduce the overhead?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T13:09:14+00:00Added an answer on June 11, 2026 at 1:09 pm

    There won’t be any. The compiler will trivially inline your function. Even if it didn’t, the overhead of the call will add up to absolutely nothing compared to other GUI overheads.

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