Coding a new 3D engine is fascinating but I there are so many out there. Is it sane for a programmer to start a new one? Are there industry sections in need?
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There are lots of reasons to build a new 3D engine (in no particular order):
I happen to be building an OpenGL-based 3D engine in my off time right now. By implementing it myself, I’m expanding my basic knowledge of OpenGL way more than I would have by programming to someone else’s interface (way more than I did when I implemented my own software affine texture mapped engine years ago). The downside is that I may never finish it 🙂